Link to BF2.org:
Interview With DICE
- Will there be a demo out before the official release?
If so, when is the demo planned to be released to the public? If you do
not plan to release a demo, then would a demo video of gameplay be released
to the public? [DICE] -
We are currently evaluating the timing for a demo release
- It has been stated that multiplayer mode can have
servers that host to over 100 players. What kind of lag issues will
result? Will the new gaming engine have any role in lowering lag and
improving performance? [DICE] - Correct, high-end servers with sufficient bandwidth will be able
to host games for 100 players. As for lag, we're working on
minimizing that...but players and server admins also have to take into
account their own bandwidth/hardware spec.
- The game as described and seen in preview videos and
reviews looks and sounds simply amazing. However, the new improvements
make users worry that their PCs will need huge upgrades to run the game.
What are the high end performance specs for the game, and the minimum
performance specs for the game? What is recommended hardware to maximize
gameplay? [DICE] -
We haven't finalized the hardware spec for the game yet...but our goal is
to make the game accessible to as many people as possible.
- What aspects of the game will be capable of
modification? This includes coding and animation. What mods do you expect
to see? [DICE] -
Battlefield 1942 was dead-easy to mod...and our goal is to maintain that
level of accessibility. We're also looking into opening up more
areas for direct modding. e.g. animation, etc. As to what mods we
expect to see, why...all of them.. ; )
- A built in voice communication has been mentioned. Will
this be similar to Teamspeak? How exactly will the voice communication
function? Will there be hotkeys, and how do they regulate who talks? [DICE] - We're still evaluating how to best integrate
the functionality for VOIP into BF2.
- This leads into the commander mode. How is rank and
command position determined? How would one gain points so as to achieve a
higher rank. What kind of commands can be issued, and what punishments
would be inflicted upon subordinates who fail to comply? Will rank and
position in commanding mode transfer among all servers? If so, what kind
of database would hold the players’ information in relation to ranks and
points? Will the points ever be reset? If so, after what period of time? [DICE] - Rank is determined by relative skill and
time played...and is a persistent feature, that is, you won't lose
rank. The better you are the faster you'll be promoted...but given
enough time in the saddle, even the most laid-back BF player
can expect to gain rank. The highest ranking player
on a server will have first option to be commander of their respective
team...and if that player declines the honor, the next player in
line will get the option. Teams can also remove their commander through
voting, but it will have to be a majority decision. As for
the abilities of a commander - we're still gameplaying all of the features
we hope to include....but the commander will have some very cool toys to
- How will single player be improved from the original
Battlefield 1942? Will the AI have more capabilities? If so, what types of
functions would the AI be able to perform? [DICE] - While BF is predominantly a multiplayer
experience, we won't be ignoring the single-player experience. You
can expect to see AI which is better at following player commands and in
reacting to situations which develop in-game.
- What kind of realistic features will the weapons have?
Will there be ironsights on some or every weapon? Will the range of the
weapons be realistic, and will the hitboxes and damage scales be improved
from what they were in Battlefield 1942? I.E. Would 1 hit from a rocket to
the feet kill a person or just take off health. Can limbs be shot or blown
off? In reality, that would be a lethal hit. [DICE] - Battlefield is all about fun,
action-oriented gameplay. We'll leave the truly realistic
experiences to the mod teams who thrive on that type of action.
- Is a vehicle list planned for release? What vehicles
could be expected in Land, Air, and Sea? [DICE] - Yup, we'll be releasing a full vehicle list
prior to release of the game. You can expect modern vehicles such as
tanks, apcs, fighters, attack helicopters, transport....all of them
balanced against each other so that we maintain the rock, paper, scissor
gameplay which BF has perfected.
- Will all three countries be able to fight on one map at
the same time? [DICE] -
Interesting notion...we haven't planned on that...but, that's a great
challenge for a mod team.
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